More than 40,000 games from the best publishers and developers have been released in 2018, according to GamesIndustry.biz, a site that tracks the state of the industry.It's a good sign that the number of titles has been increasing, but some of the best titles are still out of reach.While the games on offer are certainly better than those on Xbox One and PlayStation 4, they aren't all as good as so...
There’s a new toy to play with in the latest holiday season: Barbie dolls.
The toys, created by Toys R Us, will be available in stores starting Thursday and will feature a doll called Barbie the Cat.
The doll will be sold in the United States, Canada, the U.K. and the United Kingdom.
It will be $39.99.
The toy is an homage to Barbie, who has been featured in video games since 2003.
The new dolls are part of a wider trend among toy companies to incorporate characters from popular movies, TV shows and books into their toys.
The trend is particularly strong among children and families.
The latest toy craze has come about in the past year as parents began to look for more creative ways to introduce their children to new video games and media.
There are now about 40 million kids ages 4 and younger playing video games, according to the Interactive Entertainment Association.
Some are playing for hours at a time, and parents say the entertainment has become a part of their lives.
“The trend is definitely growing,” said Lauren Wertheimer, director of the Entertainment Marketing Research Group at the consumer research firm Pivotal Research Group.
“It’s a growing market, and it’s becoming more prevalent as we have more kids.”
As part of the trend, toys are being introduced with themes that make the players feel good.
This includes a doll named “Wreck-It Ralph,” which is a red-haired, red-eyed animal who can smash things with her tail.
The game also features a doll who can create a rainbow.
The Disney-owned company is working with a toy company to make the game available to families, but it isn’t yet clear how much it will cost.
“There’s definitely a growing interest in making it available to all kids,” said Michael Fiebert, vice president of marketing and sales at Toys R Unions.
“But we’re also seeing that these are very fun and entertaining, and we’re seeing that the families are enjoying the games.
That’s the challenge for us.”
The Barbie doll is one of the many toys that will be part of Toys RUs holiday lineup.
The company said it has more than 1,400 toys in its store, including toys for children ages 4 to 13, as well as accessories for kids ages 3 to 7.
The games range from Lego, which can be used to build castles, to Minecraft, which involves building a virtual world.
In addition, Toys R United has the popular Disney-themed video game, Mickey Mouse, available for purchase at stores.
The video game is available on more than 3,000 mobile devices.
Toys R U is not the only company in the video game and entertainment game market.
The PlayStation, Xbox and Nintendo games have sold well over a billion copies each.
This year’s holiday season is expected to be especially popular, with more than 20 million children playing video and digital games this year, according a report from the research firm NPD Group.
This trend is also happening in the toy and entertainment industries, which are growing at a fast pace.
The Entertainment Software Association said last month that the video games industry generated more than $4.5 trillion in revenue in 2014.
In 2016, the industry generated about $3.5 billion.
The growth has been driven by the launch of smartphones and tablets, which have driven growth in the entertainment and computer-games markets, the association said.
Toys, toys and more toys The trend in the toys industry is driven in part by consumer spending on video games.
In fact, the video-game industry grew $7.5 million in the last three months of 2016, according the video gaming trade group NPD.
The gaming industry has seen record growth, with the industry’s sales doubling since 2007.
According to the Entertainment Software Institute, the number of children and teens playing video game grew by 10.7% between 2010 and 2016.
That means video game spending in children aged 6 to 14 tripled from $1.1 billion in 2010 to $2.4 billion in 2016.
There were 8.3 million children and teen gamers last year, up from 6.5 millenials in 2010, according data from the Entertainment Technology Association.
The biggest gaming market in the U, China, is the home to some of the most popular video games such as “Minecraft,” “World of Warcraft,” “Mario Kart,” “Star Wars: Battlefront” and “Call of Duty: Black Ops.”
The industry is also growing in other ways.
The number of kids ages 5 to 12 playing online games grew by 2.5% last year.
The numbers have also grown by nearly 6% in the five years since 2014.
The U.S. grew the fastest among all countries, at 16.6% growth.
Other markets, including Canada and Japan, are growing slower than the U., according to NPD data.
The industry’s growth in toys has been even more impressive. According